

It’s a little annoying, and the game doesn’t outright tell you “you can do this, but later” and instead leaves you to figure it out for yourself. Knowing this is key to not spending hours drifting from one island to the next, wondering why you can’t make an axe to cut down trees.

Certain abilities, weapons, and items can only be crafted after making a certain amount of progress, as some of the ingredients won’t show up in the first, or even the second chapters and their islands. Progression isn’t as straight forward as you’d think. I didn’t always make the right decision, mind you, but that’s the beauty with such games you live, you die, you learn, and you live again. Would I risk going out on my makeshift raft to the next island without first cooking something? Would I stay the night and let my fire cook a decent supply of meat that I can take with me? These were the choices I had to make. It’s a solid, if a little unoriginal, mechanic that always kept me wondering where the next meal would come from. But you’ll need to cook that meat first, otherwise, you’ll get 20 seconds of wobbly camera and only a slight boost to your dwindling stamina bar. You can forage for berries and mushrooms, or you can kill some of the native inhabitants on the islands and consume their meat. You maintain your stamina and health by eating food. Or at least back to the start of the chapter. Stamina is used for swimming, sprinting, and combat, and running low on it during an encounter could be what sends to you a burial at sea. Every so often it’ll drop a little, meaning you’re hungry and reducing your available stamina. Your stamina bar is also your hunger bar. Managing your inventory, health, stamina, and hunger are big parts of the game, and island life dictates how well you’ll do that. Some may have lots, others may have barely anything. Each island has different resources on it. Instead, you’ve washed ashore with just a knife and the need to consume to survive. Windbound doesn’t explicitly explain anything to you. It’s very easy to follow, once you know how.

Each of these structures has a magical seashell at the top, and once you’ve activated all three, you go to the next chapter via an island with bridges that only form once you’ve activated the magical seashells. The game is split into chapters, and each chapter presents you with a new set of randomly generated islands to explore, goodies to harvest and craft, animals to battle, and three monolithic structures to scale. I don’t have much pride anyway, so I was happy to lose the progress by playing in adventure mode. In adventure mode, when you die, you only lose a little pride and progress. In survival mode, when you die, you lose it all. You start the adventure with a decision to make: will you play in survival mode, or in adventure mode. An unfortunate accident, or perhaps fate? Windbound puts you in the sodden rags of Kara, a strong warrior who is now lost at sea. If anything, I like it even more now that I’m playing it the “right” way. I was impressed with the game early on, and that hasn’t changed.
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With that in mind, my full Windboud experience was a little different to my taster provided in the preview, but it’s not any worse for it.
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The PC cheats are done with a keyboard, and I plugged my USB keyboard into my PS4 in the hope I’d be able to beat the system. Forgive me, for I have committed the most common gamer sin.
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The email with the preview code and materials had cheat codes included, and I’m not above that temptation. I was fortunate enough to get my hands on Windbound way before release to do a preview piece, and so I went into the game with a little more knowledge and comfort than I’m normally afforded with reviews.īefore I go any further, I have a confession to make.
